Full Legacy Code Refactor & FPS Boost by Aztoon Lab Full Legacy Code Refactor & FPS Boost by Aztoon Lab
Full Legacy Code Refactor & FPS BoostAztoon Lab
Cover image for Full Legacy Code Refactor & FPS Boost
Complete cleanup of legacy Unity code + significant performance boost for small-medium projects. I remove Update() hell from 5-10+ components, implement centralized systems, add pooling/targeting optimizations, and apply GPU fixes (SRP Batcher, instancing). Includes full audit, before/after metrics (50-100%+ FPS gain), and 10-15 page documentation.
Fixed price range: $2,500-$5,000 depending on project scope. Contact for exact quote

What's included

Detailed Performance Audit & Refactor Plan
Full Unity Profiler analysis + prioritized refactor plan (5-10 page report with bottlenecks, before/after metrics, architecture recommendations).
Legacy Code Cleanup & System Implementation
Removal of Update() from 5-10+ components, implementation of 1-3 centralized systems (e.g., Movement/Attack), object pooling, targeting optimization (no LINQ/Physics.OverlapSphere).
GPU & Runtime Optimizations
Runtime fixes for materials/shadows/motion vectors, SRP Batcher enable, GPU Instancing, basic material consolidation.
Before/After Metrics & Validation
Comparison screenshots and numbers (FPS uplift 50–100%+, batches reduction, GC elimination) from multiple test scenes.
Intermediate Documentation & Handover
10–15 page guide with code examples, before/after changes, and maintenance instructions.
FAQs
Small-medium Unity games (1-3 main systems, e.g. TD, endless runner, casual mobile).
50–100%+ uplift in most cases; real example: +125% in a procedural TD project.
Yes - I also special focus on low-end Android/iOS, URP, batching, and runtime fixes for smooth 60 FPS.
First measurable improvements in 1-2 weeks; full project 2-4 weeks.
Strict NDA for all projects - signed immediately.
10-15+ pages with before/after code examples, system explanations, and maintenance instructions.
Starting at$3,500
Duration3 weeks
Tags
C#
GitBook
GitHub
Unity
Visual Studio Code
Game Developer
Software Architect
Technical Support Specialist
Service provided by
Aztoon Lab Aktobe, Kazakhstan
4
Followers
Full Legacy Code Refactor & FPS BoostAztoon Lab
Starting at$3,500
Duration3 weeks
Tags
C#
GitBook
GitHub
Unity
Visual Studio Code
Game Developer
Software Architect
Technical Support Specialist
Cover image for Full Legacy Code Refactor & FPS Boost
Complete cleanup of legacy Unity code + significant performance boost for small-medium projects. I remove Update() hell from 5-10+ components, implement centralized systems, add pooling/targeting optimizations, and apply GPU fixes (SRP Batcher, instancing). Includes full audit, before/after metrics (50-100%+ FPS gain), and 10-15 page documentation.
Fixed price range: $2,500-$5,000 depending on project scope. Contact for exact quote

What's included

Detailed Performance Audit & Refactor Plan
Full Unity Profiler analysis + prioritized refactor plan (5-10 page report with bottlenecks, before/after metrics, architecture recommendations).
Legacy Code Cleanup & System Implementation
Removal of Update() from 5-10+ components, implementation of 1-3 centralized systems (e.g., Movement/Attack), object pooling, targeting optimization (no LINQ/Physics.OverlapSphere).
GPU & Runtime Optimizations
Runtime fixes for materials/shadows/motion vectors, SRP Batcher enable, GPU Instancing, basic material consolidation.
Before/After Metrics & Validation
Comparison screenshots and numbers (FPS uplift 50–100%+, batches reduction, GC elimination) from multiple test scenes.
Intermediate Documentation & Handover
10–15 page guide with code examples, before/after changes, and maintenance instructions.
FAQs
Small-medium Unity games (1-3 main systems, e.g. TD, endless runner, casual mobile).
50–100%+ uplift in most cases; real example: +125% in a procedural TD project.
Yes - I also special focus on low-end Android/iOS, URP, batching, and runtime fixes for smooth 60 FPS.
First measurable improvements in 1-2 weeks; full project 2-4 weeks.
Strict NDA for all projects - signed immediately.
10-15+ pages with before/after code examples, system explanations, and maintenance instructions.
$3,500