
Full Legacy Code Refactor & FPS Boost
Starting at
$
3,500
About this service
Summary
FAQs
What project size fits best?
Small-medium Unity games (1-3 main systems, e.g. TD, endless runner, casual mobile).
What is the expected FPS gain?
50–100%+ uplift in most cases; real example: +125% in a procedural TD project.
Do you handle mobile/low-end optimization?
Yes - I also special focus on low-end Android/iOS, URP, batching, and runtime fixes for smooth 60 FPS.
How long until I see results?
First measurable improvements in 1-2 weeks; full project 2-4 weeks.
Is NDA included?
Strict NDA for all projects - signed immediately.
What documentation do I receive?
10-15+ pages with before/after code examples, system explanations, and maintenance instructions.
What's included
Detailed Performance Audit & Refactor Plan
Full Unity Profiler analysis + prioritized refactor plan (5-10 page report with bottlenecks, before/after metrics, architecture recommendations).
Legacy Code Cleanup & System Implementation
Removal of Update() from 5-10+ components, implementation of 1-3 centralized systems (e.g., Movement/Attack), object pooling, targeting optimization (no LINQ/Physics.OverlapSphere).
GPU & Runtime Optimizations
Runtime fixes for materials/shadows/motion vectors, SRP Batcher enable, GPU Instancing, basic material consolidation.
Before/After Metrics & Validation
Comparison screenshots and numbers (FPS uplift 50–100%+, batches reduction, GC elimination) from multiple test scenes.
Intermediate Documentation & Handover
10–15 page guide with code examples, before/after changes, and maintenance instructions.
Example projects
Duration
3 weeks
Skills and tools
Industries