Malick Murtaza - Senior Full Stack Developer & AI Automation Expert | ContraWork by Malick Murtaza
Malick Murtaza
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Malick Murtaza

AI Agent & SaaS Builder | 10 Products Shipped

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    Earned
    6x
    Hired
    5.00
    Rating
    149
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Followed by Kraig M, Deniz U, and Kabir A
Tesla Cybertruck — Interactive 3D Web Experience
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Finally, My submission for Rive BroadCast Challenge. A fully interactive VTuber livestream experience built in @Rive , featuring a custom anime character rigged and animated from scratch with visemes and facial expressions. The project includes a modern streaming UI, scripted stream timer with start/stop/reset and custom time controls, interactive chat with editable usernames and messages, and dynamic subscription and donation alerts. It also explores Rive’s 3D Canvas with a rotatable, swappable logo placeholder, along with interchangeable game panels. Everything is powered by Rive Scripting and Data Binding, making the components dynamic and ready to integrate into web or mobile applications. Invite Link: https://editor.rive.app/file/broadcast-live-stream-final-1/2492265?linkId=CFO5HpEGeEu5nnAi5C8UPA
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I have been experimenting with Rive CLI and GPU Canvas and built this entire Shader Explorer using Rive CLI and Astra. From UI, Buttons, Sliders, Image Placeholders to GPU Canvas based Shaders with Customizations options. Also successfully imported inside Rive and now can easily modify them. Amazing Stuff!
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Built a 3D model viewer inside @Rive . Not a plugin, not an embed — an actual glTF renderer running on @Rive 's GPU Canvas, written in Luau and WGSL, living inside the .riv file. Drop in a .glb and it loads, lights, animates and orbits. Every control is a data-bound property, so the whole scene is drivable from a state machine, a timeline, or app code. Nothing is hardcoded to one model. What's in it: • glTF parsing written from scratch — Luau has no JSON library, so the decoder is hand-rolled • PBR shading (Cook-Torrance GGX) with key/fill/rim lighting • Skeletal skinning, 128-joint palette • Rigid node animation with full keyframe interpolation • Orbit camera with per-axis locks • Auto-fit, so any model frames correctly regardless of authored scale • ~40 data-bound properties: camera, transform, material, animation Most of it was built by driving the Rive editor over its MCP server with Claude Code — scripted, not clicked. Runtime support is nearly there. GPU Canvas landed in the web runtime last week. A couple of scripting APIs still need to follow before this can ship to a live site. Here is the Github Repo for Instructions: https://lnkd.in/dAMXQJBR
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