ArtStation - Sci-Fi assault rifle: Retributor
I modelled it in blender, keeping the polycount below the average for the genre of game it's for. I used normal maps to add detail to the mesh.
3D Modeler
Blender
Fantasy Sword
I modelled a sword from a concept and character art from a fan made character for the game Genshin impact. I modelled it entirely and optimized the topology.
3D Modeler
Blender
Clip Studio Paint
Stylized sword
I modelled a sword in blender using some concept art I was given as a reference. It has a low poly count and a modelled leather wrap on the handle
3D Modeler
Blender
A sword modelled from concept
I modelled this sword using a concept I drew myself. The poly count is low enough to be used in a game or animation.
Artist
3D Modeler
Blender
Clip Studio Paint
A portal room
I designed this dark portal room using low poly methods, making it optimized for games and animation. everything in it I made from scratch except the character.
3D Renderer
3D Modeler
Blender