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Keaton Williams
San Francisco, USA
AI Automation Consultant & Strategist
1x
Hired
23
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AI Automation Consultant & Strategist
1
Numun.io AI Platform Overview
1
16
23
Numun.io (http://Numun.io) is an autonomous agent and workflow execution platform designed to turn intent into action—reliably, securely, and at scale. Numun enables users and teams to design, deploy, and run AI-powered agents and workflows that browse the web, call tools, orchestrate systems, and complete real tasks end to end. At its core is a contract-based execution model that emphasizes determinism, observability, and accountability—bringing production-grade discipline to AI agents. Numun is built for developers, operators, and founders who need agents that actually work in the real world—not demos that break under pressure. This project includes full-stack platform development, execution infrastructure, agent runtime design, workflow orchestration, and system-level reliability engineering.
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AI Builder + Agent Studio is a system for designing, testing, and deploying AI agents and autonomous workflows as structured, production-ready graphs, not fragile prompts. At the core is Agent Studio, where workflows are defined as explicit graphs made up of agents, tools, conditionals, loops, routers, and outputs. The AI Builder sits on top of this system and generates complete workflows automatically. Instead of writing code or wiring nodes manually, users describe the goal—and the AI Builder constructs a valid workflow graph. Every workflow can be tested using a test harness, ensuring agents execute correctly before deployment. This project demonstrates how AI agents can be treated like real software systems—versioned, validated, and orchestrated—instead of one-off prompt chains.
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Using AI Builder in Agent Studio, I designed and generated a multi-step workflow that orchestrates agents, tools, conditionals, loops, and parallel execution in a single graph. The workflow interprets user input, plans tasks, executes actions via integrated tools, and produces structured outputs, fully autonomously. It’s a powerful example of moving from AI-generated plan to real-world actionable execution.
14
375
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Fahad Alghamdi
Jeddah Saudi Arabia
Backend engineer fixing APIs, DBs, and performance.
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Backend engineer fixing APIs, DBs, and performance.
0
Event-Driven Serverless Video Transcoding Pipeline
0
5
1
Saf is an AI recommendation engine I built for Arabic platforms. It learns from user behavior and suggests better products, places, or content automatically. Simple to integrate, designed for the Saudi market.
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76
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An Arabic meetings platform built for instant access. Users can join directly with one click, no accounts or onboarding. The platform has hosted over 3,000 minutes of real meeting time.
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43
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A dev tool I built to inspect and replay webhooks. It lets you generate temporary endpoints, capture incoming requests, and replay them for debugging without any guesswork.
1
48
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(1)
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Pablo Corso
St Gallen, Switzerland
Startup engineer turning ideas into real products
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Startup engineer turning ideas into real products
1
HeeyCoach | Building an AI-Powered Coaching Platform
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9
2
Building an AI workflow platform for clinical operations
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9
2
Developing ChefyMenu.com: The Future of Restaurant Menus.
2
10
2
Rebuilding the Notebook Experience at Databricks
2
8
Fly.io
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Justin Farrell
Jacksonville, USA
Transforming your ideas into reality has never been easier!
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Transforming your ideas into reality has never been easier!
0
Open Call to Power Server
0
9
0
ResumeSupercharged
0
10
0
justin-farrell.com
0
14
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Samuel Bezerra
France
Full-stack and mobile developer building responsive apps
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Full-stack and mobile developer building responsive apps
0
Spread Out AI: Automated Social Media Group Targeting
0
12
0
Solana copy trading bot
0
9
0
Crypto Exchange Mobile App
0
16
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Karim Youcef
Algeria
UI/UX Designer: Crafting Exceptional User Experiences
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UI/UX Designer: Crafting Exceptional User Experiences
0
E-commerce App ShopWave
0
2
0
Case study CarGO Market
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5
0
VibeChat app UI Designs
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4
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Design app Meme Generator
0
2
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vladimir dimitrov
Sofia, Bulgaria
I build no-code products and AI systems that work for you
5.0
Rating
24
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I build no-code products and AI systems that work for you
3
Built a full e-commerce store for a premium leather goods brand using Webflow and Foxy.io (http://Foxy.io). Product pages, cart, checkout, and order management — all live in 8 days. The store hit $2,400 in sales in the first month.
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154
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How I Cut Support by 70% for a 3,000-Member Telegram Community
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217
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I Built an AI Agent That Runs an Entire Content Team's Workflow
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143
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How I Recovered Lost Sales and Cut Support Tickets by 65% for a Shopify Store
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143
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Hasan Humam
Baghdad, Iraq
MonoGame/C# game systems dev — tools, editors, Steam & GPlay
$1k+
Earned
5.0
Rating
11
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MonoGame/C# game systems dev — tools, editors, Steam & GPlay
1
A full-stack web and Android app that turns Wikipedia into a personalized daily reading feed. Users pick from 160+ topics and get one fresh article per topic daily, with swipe-based rating, article saving, and reading streaks.🚀 Built with Blazor WASM and Supabase. Arabic localization included. Android version in review.🔥
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865
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Building the AI Layer for a Food Delivery Support Bot🚀 A regional food delivery platform needed a customer-facing AI agent that could handle live order queries in Arabic and English — without hallucinating status, misrouting frustrated customers, or breaking under injection attempts. My role was the AI behavior layer: system prompt architecture, decision logic, and the test suite that kept it honest. I designed an 11-gate decision tree where routing is determined by order status × elapsed time — not customer tone. A frustrated message doesn't trigger escalation. A VENDOR_ACCEPTED order delayed 20 minutes does. The test suite ran 41 versions across 10 categories: routing thresholds, language switching, ETA edge cases, multi-turn flows, and injection resistance. Result: live in production for over a month, 98% customer satisfaction rating from the support team.
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LootLocker has SDKs for Unity, Unreal, Godot. If you're building in MonoGame or a plain C# project, you're on your own. I ran into this myself while working on Edin's Gate. Wiring raw HTTP calls to a backend you didn't build gets old fast. So I built a wrapper and figured someone else might need it too 😊. What I covered 🔥 Auth: guest sessions with automatic player identity persistence, Steam login. Player: profile info, display name, server-side key-value storage. Commerce: currencies, wallets, balances, catalog browsing, credit and debit. Leaderboards: submit scores, fetch rankings, member lookup, full metadata Progressions: XP systems, battle passes, skill trees. Triggers: achievement-style reward firing, single and batch. How it's built 🧠 Three .cs files. .NET 8, System.Text.Json, no Newtonsoft. Single static HttpClient. CancellationToken on every async method. Full XML docs & IntelliSense on everything. Comes with a README and a working MonoGame demo project 💯 V2 is already planned — Characters & Heroes, real money purchases, additional auth providers. Existing buyers get it at no extra cost 🔥. If you're building a game in C# and need a backend that just works, this might save you a few days.
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Built an AI-powered customer support chatbot for Fontty Games from the ground up. Designed the system prompt architecture, intent scoping, and structured JSON output pipeline using the DeepSeek API. The assistant — Sir Alfonzo Quareno IV — handles game inquiries across three titles and escalates flagged cases (refunds, bug reports, collabs, and more) by collecting user data conversationally and logging it automatically to Google Sheets via a custom Apps Script webhook🔥. Key engineering decisions: Structured JSON output enforced via response_format to guarantee parseable replies Stateless service with conversation history managed per session on the frontend Escalation logic driven entirely by model output — no hardcoded UI triggers Prompt designed to resist persona attacks, scope creep, and language confusion Built on Blazor Server with MudBlazor for the frontend.
2
371
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