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3
Ashik Prottoy
Development of an Experimental 3D Browser-Based Game Environment
3
63
0
Kade Markoux
Don’t miss what’s happening
0
6
0
jorge ramos
Waterlily Survey App Development
0
5
1
Carlos Velasquez
PoKéMaTcH: A Minimalist Pokémon Memory Game
1
4
0
Daniel Walasinski
Starship Fighter Game Development
0
12
0
Rami Morrar
- YouTube
0
5
0
Anthony Ettinger
Pro
ETH Shot: Ethereum-Powered Gambling Game Development
0
1
0
Jordan Mirrer
Barbie: You Can Be Anything Alexa Game
0
7
0
Richard Wellman
RC Pro-Am Clone | Unity Game Development | Client Project - You…
0
11
0
Sid P
Q&A Chatbot Development
0
2
0
Dariush Samari
Turtle Snake Game Development
0
1
2
Lionel Miele-Herndon
Scarred Mansion
2
10
0
Jonathan Green
FaeFolk
0
30
0
Ricky Tan
Autonomous Vehicle Simulation Platform Development for Toyota
0
1
0
Kushal Timsina
GTA V Based Fighter Jet
0
5
0
Sid Jain
Zombie Shooter
0
543
0
Nathan Putnam
Digital Divinations
0
0
1
Joseph Charles
Inspired by the Arkham Knight. Led the development and innovation of animations within the Free-Flow Combat System by Game Formation; driving key improvements and elevating the overall gameplay experience was the ultimate goal.
1
33
0
Derik Schneider
Saints Row 2
0
32
0
Jamis Charles
iOS Game: Matchy-match
0
15
0
Pedro Colon
Mutant Last Stand
0
14
16
Sofia Bunnell
AstroCat – Game Landing Page Design A bold, arcade-inspired landing page created for AstroCat, a free-to-play indie space shooter. The goal was to design a visually engaging site that instantly communicates the game’s energy and helps players understand the concept in seconds. The layout focuses on clarity, immersion, and conversion, with clear calls to action for preorders and player engagement. I used pixel-inspired typography, color contrast, and retro visual cues to connect the website with the game’s playful style. I also handled SEO optimization and content structure to help the site rank for key phrases related to mobile gaming and indie game releases
16
96
0
Jake Tallman
A.N.N. on Steam
0
6
0
Ben Kimble
NEM Unity SDK
0
10
0
Catherine Brinegar
The Devil
0
7
0
Samantha Howze
Interactive Story Book
0
5
0
Will Teixeira
Noobs in Space
0
6
0
Aaron Duke
Lead Unity Developer
0
0
0
Colton Lane
Kaiju Simulator
0
6
0
Khalil Clay
Your Are The Serpent
0
2
0
Eric Gutierrez
Boom-Boom Sabotage
0
10
0
Mykola Smorgun
Somewhere in Darkness
0
0
0
Frederico Fonseca
Cirque du Soleil - Augmented Reality (AR)
0
3
0
David Hammond
The Modal 3D Model
0
1
0
Cody White
Rabbit Coaster
0
1
0
Kade Markoux
Barko & The Lost Bone Video Game
0
1
0
Jordan Mirrer
Jeopardy! Alexa
0
4
0
Lance Snider
Duck Hunt Clone - Rive & JS
0
32
0
Sid Jain
Meditation App
0
230
0
Will Gilstrap
AI Roblox Integration
0
11
22
Ahmir Williams
Pro
🚀 I just built a Space Invaders-style game using Replit Agent 3! What started as a quick experiment turned into a fully playable retro shooter — complete with laser blasts, enemy waves, and that classic 80s arcade energy ⚡ 🕹️ Built entirely with AI + code collaboration inside Replit Agent 3 👾 Features: real-time collisions, score tracking, and escalating difficulty 🎮 Play it live → [Project the Galaxy (https://pixel-galaxies-ahmirw63.replit.app)] It’s wild how fast you can go from idea → playable game when AI joins your dev team.
2
22
793
0
Joseph Charles
C++| Unreal Engine 5 | Animation Programming | Network Ready
0
30
0
Derik Schneider
Red Faction: Armageddon
0
29
0
Deye Sarr
Frontend Development
0
16
0
Keith Blake
Casual Bingo Game w Skill-based Competition
0
25
0
Mark Busenitz
AutoStrings 4+
0
5
0
Ben Kimble
PocketDroids GO!
0
11
0
Caitlin Loxley-Smith
Graphic Designer to Video Game Designer: One Choice at a Time
0
6
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