Built an interactive WebGL hero for Runware.
- scroll-driven camera orbit around the 3D model
- exploded view with parts highlighted in brand color
- anchored connectors + annotations reveal on scroll
Want a 3D hero section like this on your site?
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Bored at work? Go to an art gallery and look at some art!
It'll also surface artwork that matches your feeling. Connect with art and also quotes from literature.
Let me know what artwork you got!
My submission for Contra x Figma #figmamakeathon.
(Reposting because my previous posting's video wasn't loading!) https://narrow-foil-78783154.figma.site
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Conceptual Work: Google Nearme - Quick Help UI/UX App Design Concept
Nearme is a conceptual mobile platform designed to redefine how people connect with their immediate surroundings by enabling fast discovery of nearby help, services, events, and peer support in one unified experience.
Key Features
Instant Request Flow allows users to create and publish a need in under a minute, reducing friction and improving conversion.
Visual Map Interface displays nearby helpers and opportunities through interactive geolocated pins for intuitive discovery.
Interest Based Filters help users quickly navigate categories like community help, free exchanges, and local events.
Trust Driven Profiles include verification badges, distance, ratings, and identity elements to build confidence in interactions.
Design Approach
The process began with research and benchmarking against local service platforms and Material Design principles. Wireframing focused on optimizing the Quick Help flow for one handed use and minimal cognitive load.
High fidelity design introduced a clean, gradient supported visual system to highlight map and profile elements while maintaining accessibility.
Motion design was a key layer, using subtle animations for incoming pins, location lock feedback, and real time pulse effects to create a sense of live activity and responsiveness.
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Aegis-X | Sci-Fi Combat Mech
Designed and refined an original sci-fi combat mech for a personal game project. Focused on hard-surface design, mechanical detailing, material refinement, and creating a production-ready asset for real-time game environments.