Projects using Marmoset Toolbag in Nashik
Projects using Marmoset Toolbag in Nashik
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Ritesh wagh
Old Cannon | 3D Game Asset ⚔️ Aged metal, worn surfaces, and a bit of history brought into 3D. Modeled and textured from scratch with focus on hard-surface details and realistic wear. Software: Autodesk Maya Substance 3D Painter Marmoset Toolbag 4 Skills: 3D Modeling • Texturing • Hard Surface • PBR • Rendering #3DArt #3DArtist #GameAsset #HardSurface #3DModeling #Maya3D #SubstancePainter #MarmosetToolbag #GameArt #3DTexturing #DigitalArt
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Ritesh wagh
Old Cannon | 3D Game Asset ⚔️ Aged metal, worn surfaces, and a bit of history brought into 3D. Modeled and textured from scratch with focus on hard-surface details and realistic wear. Software: Autodesk Maya Substance 3D Painter Marmoset Toolbag 4 Skills: 3D Modeling • Texturing • Hard Surface • PBR • Rendering #3DArt #3DArtist #GameAsset #HardSurface #3DModeling #Maya3D #SubstancePainter #MarmosetToolbag #GameArt #3DTexturing #DigitalArt
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Ritesh wagh
Classic Motorcycle 3D Modeling & Rendering A detailed hard-surface 3D model of a classic vintage motorcycle created with a strong focus on clean topology, realistic proportions, and high-quality detailing. Project Highlights High-poly hard surface modeling Accurate mechanical details and proportions Clean edge flow and optimized topology Realistic lighting and studio rendering Ready for texturing, animation. Software Used Autodesk Maya Arnold Renderer Skills Demonstrated 3D Modeling Hard Surface Modeling Asset Creation UV Preparation #3DModeling #HardSurface #AutodeskMaya #ArnoldRenderer #3DArtist
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Ritesh wagh
3D Hard-Surface Artist | 3D Modeler I’m a 3D artist focused on hard-surface modelling and creating detailed mechanical assets. This machine gun project was created with a focus on accurate shapes, mechanical details, clean modelling, and realistic surface definition. I worked on the complete modelling process, detailing, UVs, texturing, and final presentation. Software Used: • Autodesk Maya • Substance 3D Painter • Marmoset Toolbag Skills: • Hard-Surface Modelling • Mechanical Asset Creation • High & Low Poly Workflow • UV Unwrapping • PBR Texturing • Material Creation • Detail Modelling • Lighting & Rendering • Real-time Asset Presentation
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Ritesh wagh
This project focuses on hard-surface modeling and realistic material creation. Software Used: Autodesk Maya Substance Painter Marmoset Toolbag Skills Demonstrated: Hard Surface Modeling UV Unwrapping PBR Texturing Material Creation Wear & Tear Detailing Lighting & Rendering
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