More cute llamas! It took me about 5 minutes to make these three color changes in @LottieFiles Creator thanks to the themes/motion tokens feature! Lottiefiles is also suprisingly very good at rendering high quality, small-size GIFs!
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Battlestar Centauri is now live on itch.io (http://itch.io), and it's free to play!
Growing up, I spent countless hours playing space shooters on Nokia phones. I wanted to recapture that nostalgia, particularly the simple but addictive mechanics, while bringing a modern approach to the visuals and gameplay.
Over the past couple of weeks, I've been designing, developing, and testing Battlestar Centauri, refining everything from movement and combat mechanics to difficulty and visual feedback.
The boss fight alone went through several redesigns. I initially had a giant Kraken as the final boss before settling on an enemy mothership, which felt more cohesive with the game's setting.
The entire game is vector-based, with a total build size of just 4 MB! Balancing detailed visuals, smooth motion, responsive gameplay, and a lightweight build was an interesting technical challenge. I even managed to sneak in a couple of LottieFiles thoughout the UI without affecting the filesize!
It's been a fun exercise in combining nostalgia, design, and creative development, and a reminder that engaging interactive experiences don't have to be resource-heavy.
Play it for free in your browser:
https://lnkd.in/dD6sYMm5
I'd love to hear what you think!
My client supplied raster reference art for three characters, which I recreated as clean vector illustrations and animated in Lottie for their mobile game. All three characters share a single base animation for consistency, allowing them to be used interchangeably in-game while maintaining a unified feel across the roster.
To keep file sizes lightweight and performance smooth, the entire project was built as 100% vector animation, avoiding raster layers or image sequences that would bloat the final Lottie files.
The Curious Club is a self-initiated comic concept for readers aged 6–10. Three kids investigate why their garden’s squash plants flower but never fruit. I wanted to show how a science idea, pollination, can drive a story through observation and teamwork instead of reading like a worksheet.
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Tiny Tales, Big Feelings is a self-initiated comic concept for readers aged 5–9. Three friends make a thank-you banner and fall out over a well-meant fix. The project focuses on emotional storytelling through posture, expression and quiet pacing, rather than action.
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Mystery at Maple Street is a self-initiated comic concept for readers aged 7–11. Two young detectives follow a trail of chalk marks and keys around their neighborhood. I used it to practice cinematic framing, visual clue-planting and a restrained four-colour palette that suits a mystery without feeling grim.