Freelancers using AWS in Manchester
Freelancers using AWS in Manchester
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Alberto Fortin
Manchester, UK
Full Stack Engineer with 14yr experience
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Full Stack Engineer with 14yr experience
0
Car Finance Lead Generation Website
0
20
0
I built a profitable web scraping SaaS in 6 days
0
90
0
I built a profitable Social Analytics SaaS
0
59
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AWS
(1)
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Evangelos Charalampidis
Manchester, UK
Software Engineer
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Software Engineer
0
imevanc/nextjs-aws-s3
0
15
0
Personal Portfolio
0
12
0
imevanc/pet-pal
0
32
0
imevanc/fastify-typescript-mongo-starter
0
12
AWS
(1)
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Aron Buckley-Smith
Manchester, UK
Lead Frontend/Full-Stack Developer
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Lead Frontend/Full-Stack Developer
0
Senior Software Engineer
0
8
0
Senior Frontend Developer
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6
0
Lead Frontend Developer
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5
0
Senior Software Engineer
0
6
AWS
(1)
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Muhammad Talal
pro
Manchester, UK
Building high-performance games and their backend systems
$10k+
Earned
1x
Hired
5.0
Rating
20
Followers
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Building high-performance games and their backend systems
0
RNW Solicitors — Full-Stack Website (Django, Angular, AWS)
0
5
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
1
1
330
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
1
3
355
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
533
AWS
(1)
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Laurence Fubara
Manchester, UK
Full-stack developer
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Full-stack developer
0
Serverless Music Streaming Platform {Backend}
0
6
0
Moving Company Website
0
8
0
ReactJs Investment Website
0
4
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