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Title: Professional Ride Sharing App — Flutter (iOS and Android)
Description: A fully featured ride sharing app built with Flutter for both iOS and Android platforms, similar to Uber and Careem. This app provides a seamless and reliable ride booking experience with real time GPS tracking, live map navigation, driver and passenger matching, and secure payment integration. The clean and intuitive UI makes it easy for users to book rides, track their driver in real time, view trip history, and manage payments all in one place. Built with Flutter and a scalable backend with Google Maps integration, this app is fully ready for App Store and Google Play Store deployment.
Key Features:
Real time GPS tracking with live map showing driver location and route
Ride booking with pickup and drop off location selection
Driver and passenger matching system with driver profile and ratings
Trip activity screen showing completed and cancelled rides with full details
Driver information display including name, vehicle details, and star rating
Multiple payment method support including cash and digital payments
Trip fare calculation and payment confirmation
In app call functionality to contact driver directly
Ride cancellation with confirmation flow
Complete trip history with timestamps, locations, and fare details
User and driver rating system after each completed ride
Clean and modern UI with smooth map animations and intuitive navigation
iOS and Android cross platform from a single Flutter codebase Back in 2021 when I started my career as an iOS Developer, this was my first project that I worked on. This is an app where users can connect with friends, create events and invite others etc. I started as a junior developer fixing smaller bugs, then I learnt and refined my skills and became a senior developer. I coordinated with the team on estimating, planning, implementing new features. I along with other team members, redesigned this app, implemented numerous features, fixed memory leaks, implemented AI, stripe payments. It was initially built in UIKit, but while redesigning we chose SwiftUI. Screen by screen in each sprint we completely made it into a SwiftUI app, which reduced the development times by a lot. I learnt a lot while working on this project, actually I learnt both Swift and SwiftUI while working on it.