Studio Helpers · WebGL, 3D Motion, Brand & Web Engineering
New to Contra
Studio Helpers · WebGL, 3D Motion, Brand & Web Engineering
The Evolution:
Took our initial Blender motion test and fully cooked it into a cinema-grade 4K masterwork. Obsidian micro-textures, authentic Kodak 2383 film science, and custom optical halation hit completely different on the big screen.
The Concept:
Fragility carries what brute force cannot. Darkness isn’t the antagonist—it’s the quiet condition that allows the light to breathe and flex.
The Craft:
✦ Resolution & Pipeline: Native 4K UHD master (3840×2160 @ 24fps)
✦ Color Science: Kodak 2383 film print emulation + 35mm organic grain matrix
✦ Typography: Centaur Roman luxury display serif with caustic light-bleed
✦ Sound Design: Bespoke theatrical score with 32 Hz seismic sub-impacts & crystal harmonics
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MAKE SPACE. Big type, bold cobalt and negative space doing the most. 💙
A 20-second study in sculptural motion and kinetic typography, crafted with Google Antigravity, Blender and FFmpeg.
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AETHEL — THE SOLSTICE ENGINE
A celestial timepiece transforms into a 15-tier sapphire evergreen—reimagining seasonal luxury through haute horlogerie, architectural scale and procedural visual storytelling. A distinctive fusion of engineering, material science and cinematic imagination, challenging conventional holiday aesthetics.
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Locked in for 6 hours straight cooking up Stage Trapdoor—an exploration of Where Aluminium Meets Ink and the power of pure tunnel vision, warping out the noise to hyper-focus on one craft at a time.
Built different from the ground up using Blender, Canvas, FontTools, and FFmpeg (pushing 4GB+ of raw pipeline data) to bend static editorial layouts and schematics in real time.
Hi there, happy to share a small piece of some of my motion graphics work done lately. Am glad to join an inspiring community here. Would love to hear from the professionals working on similar projects.