Projects in Grand Haven
Projects in Grand Haven
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Justin Kahrs
o11n: AI-Augmented IDE
1
16
1
Abigail Haughie
pro
Jamie Turner | Branding, Website Design, and Website Development
1
30
25
Sean Marcucci
pro
I recently helped a client overhaul their small business IT stack. The work included cleaning up their Active Directory, tightening security, reorganizing shared drives, and improving their onboarding workflow. I also introduced some lightweight automation to reduce repetitive tasks and make day to day support easier. It has been rewarding to see how a few well planned changes can remove friction for an entire team.
25
158
0
Jennifer Bruce
Sadar's Keep Book Cover Illustration
0
6
0
Paige Donnelly
Event Advertising
0
16
0
Max Curtiss
Solar Visualization
0
3
0
Justin Kahrs
Amastay RCS Demo
0
2
0
Abigail Haughie
pro
AAG (Active Apparel Group)
0
18
11
Sean Marcucci
pro
I’m in the middle of a Microsoft 365 migration for a small business client. This project includes user onboarding, email and file migration, policy cleanup, and security upgrades like MFA and conditional access. I’m also standardizing their device setup and rolling out clear documentation so the team can work more efficiently once everything is moved. It has been a great opportunity to combine hands-on support with process improvement.
11
93
0
Jennifer Bruce
The Titanic Test Book Cover
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5
0
Paige Donnelly
App Icon Design
0
19
0
Max Curtiss
Boundary LA
0
2
0
Justin Kahrs
MG Auto Short Term Rentals
0
1
0
Abigail Haughie
pro
Colcima | Branding, Website Design, Website Development
0
15
13
Sean Marcucci
pro
I’m also working on a personal project called Doom With a Broom, a small game I am building as both a practice piece and a portfolio project. The player takes on the role of a janitor who wakes up from a nap in his favorite broom closet only to discover that the ship has been overrun by aliens and rogue robots. Armed with his trusty mop, he has to fight his way to the docking bay and escape. Right now the game is in a text based phase while I focus on building solid mechanics. I have the basic framework in place, including a simple UI, player and enemy classes, combat logic, and button driven events that log action messages. Phase two will introduce graphics and a more polished interface as I continue to iterate on the design.
13
106
0
Jennifer Bruce
Innamorati Cover
0
11
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