Freelance UX Designers in Freiburg im BreisgauFreelance UX Designers in Freiburg im Breisgau
Interaction Design & Rive Engineering
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Interaction Design & Rive Engineering
Cover image for 1930s Style Shooter built in
1930s Style Shooter built in Rive šŸ¦šŸŽžļø For the Rive Game Challenge on Contra, I built a fully playable shooter inspired by "Crazy Chicken." Visually, I went for a retro 1930s aesthetic: I hand-drew every asset, mixing Frame-by-Frame animation with Rive bones. I built this in just six days! It is currently in Beta (WIP), but I plan to keep developing it. āœ… Dynamic Spawning: Using Artboard:instance() for bird prefabs. āœ… Logic: Mechanics via Node Script Lifecycle (init, advance, draw). āœ… ViewModel: HUD & State sync via context:viewModel(). āœ… Rendering: Manual control over render stack & matrix transforms. āœ… Input: Precise hitbox queries & pointer event forwarding. Play it right here! šŸ‘‰ https://rive.app/community/files/26508-49695-pigeon-wars-1930s-arcade-shooter-beta/
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Cover image for For the software Envoix I
For the software Envoix I built Eddi, short for Envoix Digital Document Inspector. An interactive mascot made with Rive. Eddi is already live on the platform and reacts to whatever users get up to. He confirms entries, cheers on uploads and speaks up when something goes wrong. He catches error pages like 404 and 505 and gives a friendly nudge when there is still something left to fill in. In short, he keeps an eye on things. And that is only the beginning of what he can do. Next we are turning Eddi into a chatbot with AI, so he can talk to users even more directly. There is plenty more coming. The thing that gets me every time is the speed. Everything you see here took six days of work. It still amazes me how fast you can get to a real, working result with Rive, one that looks good and runs cleanly at the same time. I am genuinely curious to see where Eddi goes next.
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