Freelancers using Audacity in Edina
Freelancers using Audacity in Edina
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Ari Binus
Edina, USA
AI workflows, prompt systems, and human-in-the-loop tools.
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AI workflows, prompt systems, and human-in-the-loop tools.
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Rapid AI-assisted prototype exploring music-driven gameplay systems, feedback-loop design, and audiovisual progression mechanics. Developed over roughly three weeks using AI-assisted prototyping workflows (May 2025), I directed and iteratively developed the gameplay concept, progression systems, interaction mechanics, level structure, audiovisual feedback, sound design, music integration, balancing, and gameplay refinement from concept to playable prototype. The project explores an interactive music-driven progression system built around licensed multitrack stems, where collected music waves expand both player capabilities and the evolving musical composition. Focus areas included feedback-loop design, player progression, risk/reward dynamics, state-driven ability systems, audiovisual synchronization, encounter balancing, environmental constraints, emotional and experiential pacing, and seamless integration between gameplay actions and musical progression.
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191
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Social Media Interview Clip: Edited a short-form vertical video from interview footage into a polished social media clip. Added an animated title hook, tightened the pacing, cleaned up filler moments, added readable captions, and paired the clip with fitting background music to make the message feel more engaging and shareable.
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Rapid AI-assisted prototype exploring procedural puzzle systems, mobile interaction design, and player-guidance mechanics. Developed over five days using AI-assisted prototyping workflows (March 2026), I directed and iteratively developed the gameplay concept, onboarding flow, turn-economy strategy, escalating board pressure, interaction refinement, feedback timing, music/sound curation, haptic behavior, and mobile-first gameplay pacing from concept to playable prototype. Focus areas included procedural puzzle generation, progressive tutorial systems, risk/reward mechanics, multi-select interaction optimization, decision tension, layered visual/audio/haptic feedback, and emotional pacing.
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158
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Rapid AI-assisted prototype exploring tactile object-clearing and hidden-object interaction systems. Developed over two days using AI-assisted prototyping workflows (May 2026), I directed and iteratively developed the gameplay concept, interaction feel, visual atmosphere, procedural logic, audio/sound design, feedback timing, and gameplay refinement from concept to playable prototype. Focus areas included tactile interaction design, gameplay responsiveness, environmental feedback, onboarding flow, experiential pacing, and atmospheric cohesion.
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172
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