Projects in Cundinamarca
Projects in Cundinamarca
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Mendi Murillo
Original composition and production for a Joker-inspired cinematic trailer, centered on dramatic pacing and emotional intensity. 🧠 Key elements: Tension-driven musical development Hybrid orchestration (orchestral + modern elements + timbric exploration with prepared instruments) Cinematic structure aligned with visual narrative 🎧 Style: Dark and psychological, blending prepared instruments with modern textures to build unease and anticipation. 💡 Trailer music doesn’t just support the image — it drives the story. 📩 Available for: Filmmakers, studios, trailers & cinematic content https://www.mendimurillo.com/ (https://www.mendimurillo.com/)#trailermusic #filmcomposer #soundtrack #cinematicmusic #joker #composer
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Thomas Torrealba
Diseño de sonrisa-Smile Design•Odontóloga MM• (@dra.mariamarin)…
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Mendi Murillo
World of Warcraft - Intro Re-Scoring (Original Music by Mendi Murillo) Rescore of an the intro scene of the "World of Warcraft" game, where I replaced the original soundtrack with my own composition to explore a new emotional direction. 🎧 What I focused on: Emotional and Epic storytelling through music Synchronization with visuals and narrative Cinematic orchestration and sound design 🎼 About the music: This score emphasizes in different emotions such as tension, peace, fear and rage, using Orchestral instruments to reshape the scene’s impact. 💡 Why rescore scenes? Because music can completely transform how a story is perceived. 🎮 I also compose for: Films & series Video games (adaptive music & implementation) Trailers and audiovisual content 📩 Let’s work together: https://www.mendimurillo.com/ #filmscoring #composer #soundtrack #cinematicmusic
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Thomas Torrealba
Integrative Psychlogy Associates (@ipapsychology) • Instagram p…
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Mendi Murillo
Musical reinterpretation of an early scene from "Tesis sobre un homicidio" by Hernán Goldfrid, developed as a scoring proposal. 🧠 Key elements: Scene re-scoring and narrative focus Suspense-driven harmonic language Emotional pacing aligned to visuals 🎧 Style: Psychological and restrained, built to enhance tension and underline the film’s investigative tone. 🎼 Mentorship: Guided by composer Sergio Moure de Oteyza 💡 Re-scoring isn’t imitation — it’s reinterpretation. 📩 Available for: Filmmakers, studios, trailers & cinematic projects https://www.mendimurillo.com/ (https://www.mendimurillo.com/)#filmcomposer #rescoring #cinematicmusic #sounddesign #composer #filmscoring
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Thomas Torrealba
Social Media Advertising Campaign to Increase Lead Generation
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Mendi Murillo
"The Tunnel" Sound Design - Wwise Implementation Sound design and compositional work for the developing game "The Tunnel", including music creation and implementation in Wwise middleware 🧠 Key elements: Adaptive / interactive music Loop design for gameplay Implementation-ready composition 🎧 Style: Inspired by the visual game-play and the Rain-forest location of Colombia, designed to respond to player actions and enhance immersion. 💡 Game audio is not just music — it’s gameplay. 📩 Available for: Indie devs, studios, trailers & interactive media https://www.mendimurillo.com/ #gamemusic #sounddesign #indiedev #composer #Wwise #middleware
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Mendi Murillo
Sombría - Teaser - Original Series Scoring First chapter's Score for an Argentine series called "Sombría". 🎧 What I focused on: Emotional storytelling through music Synchronization with visuals and narrative Cinematic orchestration 🎼 About the music: This score main objective was to offer a Danny Elfman-ish type-of composition emphasizes in different emotions, using Orchestral and popular instruments to reshape the scene’s impact. 💡 Why rescore scenes? Because music can completely transform how a story is perceived. 🎮 I also compose for: Films & series Video games (adaptive music & implementation) Trailers and audiovisual content 📩 Let’s work together: https://www.mendimurillo.com/ #filmscoring #composer #soundtrack #cinematicmusic
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Mendi Murillo
"Mansion of Madness" Sound Design - Composition in FMOD Sound design and compositional work for the developing game "Mansion of Madness", including music creation and implementation in FMOD middleware 🧠 Key elements: Adaptive / interactive music Loop design for gameplay Implementation-ready composition 💡 Game audio is not just music — it’s gameplay. 📩 Available for: Indie devs, studios, trailers & interactive media https://www.mendimurillo.com/ #gamemusic #sounddesign #indiedev #composer #Wwise #middleware
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Mendi Murillo
"Mansion of Madness" Unreal Engine Implementation Audio design and original scoring for the in-development game "Mansion of Madness", featuring both composition and integration within Unreal Engine. 🧠 Key elements: Dynamic and responsive music systems Seamless looping tailored for gameplay Compositions built for direct implementation 🎧 Style: Driven by tension and horror, crafted to react to player behavior and deepen immersion. 💡 Game audio isn’t just background — it shapes the experience. 📩 Available for: Indie developers, studios, trailers & interactive projects https://www.mendimurillo.com/ (https://www.mendimurillo.com/)#gamemusic #sounddesign #indiedev #composer #UnrealEngine #audiodesign
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Mendi Murillo
"Wall-E" Sound Design by Mendi Murillo (ATMOS MIX) 🎧 Dolby Atmos mix — best experienced with 🎧 Musical scoring and sound design for the iconic meeting scene between WALL‑E and EVE from WALL‑E. 🧠 Key elements: Scene re-scoring and emotional timing Foley and SFX design for immersion Spatial audio mixing in Dolby Atmos 🎧 Style: Tender and atmospheric, combining subtle textures with expressive musical phrasing to enhance connection and wonder. 🎼 Credits: Adaptation of the piece “Tolú” by Lucho Bermúdez 💡 Spatial audio doesn’t just surround you — it places you inside the story. 📩 Available for: Studios, filmmakers, immersive media & cinematic productions https://www.mendimurillo.com/ (https://www.mendimurillo.com/)#dolbyatmos #spatialaudio #filmcomposer #sounddesign #foley #cinematicmusic
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Mendi Murillo
The Legend of Zelda: Breath of the Wild - Re- (Original Music by Mendi Murillo) This video showcases my work as a composer and sound designer for "The Legend of Zelda: Breath of the Wild", including music creation and implementation. 🧠 Key elements: Adaptive / interactive music Loop design for gameplay Implementation-ready composition 🎧 Style: Inspired by calm soft-fi ambience, designed to respond to player actions and enhance immersion. 💡 Game audio is not just music — it’s gameplay. 📩 Available for: Indie devs, studios, trailers & interactive media https://www.mendimurillo.com/ #gamemusic #sounddesign #indiedev #composer
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