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Emanuel Miño
PLAYHOUSE | Game-Ready Assets
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Ariel Kuhn
Heaven or Hell? Here is the Path Choice screen for an indie game. I used Rive to create a reactive decision interface where the environment and character respond instantly to player input. I utilized an activeSide variable that controls multiple layers of animation simultaneously, for instance rigged characters, atmospherics and UI elements. The project is fully integrated into Unity and full screen capture was taken from the windows build
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Felipe Villada
Portfolio
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Ariel Kuhn
Do you like mysterious pixel VR trains ? Step aboard… VR Game Concept build with Unity 3D.
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Ariel Kuhn
AR Art Gallery Led the development of an AR museum app that digitized and presented 50+ real-world artworks in a virtual gallery experience. Integrated Vuforia for image tracking and marker-based interactions. Managed the full product lifecycle from prototyping to deployment in museum settings.
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