Interactive / Animation / Web Development / Sound Design
I've been locked-in on a big project, so I'm a late comer to this challenge, but I managed to carve out some time to create my entry!
Introducing: 'Luma', an inquisitive reptile who follows me around inside Rive! ๐ฆ
Entirely script driven, she follows your cursor and can even change colour when she settles on her favourite rock.
It feels like the beginning of a little game I might have to keep developing!
Where should Luma go next?
DRIVE & SURVIVE! ๐๐๐จ
My driving game just levelled up!
Rockets are now in play. Collect ammo as you navigate the twists and turns of the track, then unleash chaos on your opponents in this fast-paced top-down racer built entirely in @Rive
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New tank, who dis? ๐๐ป๐
Give Mr Finley a tank upgrade in this smooth drag-and-drop interaction.
Another fun interactive animation example built with Rive.
Link in comments!
๐ฎ Bringing characters to life with idle animation and mouse interactions
I experimented with adding idle animation and mouse interaction to make the characters feel more alive.
For the interaction, I used a simple approach: when the mouse enters the characterโs area, the characterโs head follows the mouse position, creating a more engaging and reactive experience.
Once the mouse leaves the area, the head smoothly returns to its default position.
A small interaction, but it makes the characters feel more dynamic, alive, and connected to the player.
Link below if youโd like to try๐https://rive.app/s/eVGIORCeekesLA9gtVQinw/?runtime=rive-renderer
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Building a Configurable Loot Box Animation
I developed a configurable loot box animation in Rive, designed to be easily customized for different game scenarios.
The animation can switch between different visual skins and dynamically support different numbers of prizes, without needing to create a separate animation for each variation.
The goal was to create a flexible and reusable system that makes it easier to adapt the animation for different events, rewards, and game content.
Another great experiment in building configurable and reusable game animations with Rive.
Give it a try ๐
https://rive.app/s/rUQvc2rFkkiUO-IGBrj4pA/?runtime=rive-renderer
https://rive.app/s/BWt4R9qH4EGi0hgnISCQWQ/?runtime=rive-renderer
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Making a Progress Bar More Exciting
I created an animated progress bar and reward system designed to make the journey towards a gift feel more exciting and engaging, rather than just showing a static progress bar.
I added different states for the gift, including Halfway, 1 Day Away, and Ready, along with particle and gleam effects to give players a sense of progress and anticipation.
I also made the system flexible and configurable. Using Riveโs Formula Converter, we can adjust the number of checkpoints per round and days per checkpoint to configure the meter for different scenarios.
The gift state and progress bar animation can also be automatically controlled by the completed day, allowing the animation to respond dynamically to the playerโs progress.
A great combination of animation, interaction, and Rive logic to make progression feel more rewarding.
Give it a try ๐ https://rive.app/s/h-knEDf7fE6B_P8HT7eYkA/?runtime=rive-renderer
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Bringing a New Feature Popup to Life
I created some character and piggy bank animation for a new feature popups, helping to make the popups feel more lively and engaging.