Designed in Figma. Developed in Webflow. With Figma being static, I ignore the random measurement...Designed in Figma. Developed in Webflow. With Figma being static, I ignore the random measurement...
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With Figma being static, I ignore the random measurements and sizes since I have a design system that will make the page fluid with math.
Now, I’m cleaning up some micro-interactions, adding background visuals, connect proper variables, componentize elements, clean up the CSS with Finsweet’s plugin, then do an accessibility check. GSAP stuff will be further out. 👾
Building the fluid math into the design system instead of eyeballing breakpoints is the move, saves so much rework later. Are you doing that with Figma variables or a separate token setup that syncs to Webflow?
For now I only have Webflow variables, but I’m actively building my design system in Figma that will rely on Figma plugins since Figma doesn’t support mathematical units.
Noise Reveal, a premium reveal component for Framer
I built a component that gives Framer sites cinematic reveals for images, video and live layouts. It has a soft, film-like edge with glow and grain, and can play on load, on view, from a variant or scrubbed by scroll.
It’s built for production: the reveal is prepared before it scrolls in, it’s accessible with reduced-motion support, it falls back when WebGL isn’t available, and pages stay plain HTML when nothing is moving.
Launched on the Framer Marketplace. Open to custom Framer and interaction work.
The WebGL fallback and reduced-motion support are the parts most reveal effects skip, so it's great to see them called out. Does the fallback keep some of the grain edge with CSS, or does it drop to a simple fade?
Green for me, and I'd bet on it converting better too. The red version is loud in the way every food app is loud, while the green makes the burger the hero and the screen instantly recognizable in a feed. The green background also gives the white FLAVOR POP type far more contrast, so the message lands a beat faster.