Hello! I'm very excited to share my submission to the Contra x Rive Broadcast and Livestream challenge. I built a real-time sports broadcast pipeline connecting live match data to a modular Rive system and Unity, with the same data-driven graphics running across web and Meta Quest. The Rive templates are built as reusable animated components that Unity assembles at runtime, automatically replacing teams, players, logos, images, and other assets based on live data—combining Data Binding, scripting (web), dynamic assets, GPU rendering (Web), and replay into a scalable workflow that can adapt to different sports, leagues, seasons, and broadcast networks while creating a foundation for shared mixed-reality sports experiences.
This was a lot of fun!