DOOMSWIPE: Monster Doomscrolling Interactive Rive ProjectDOOMSWIPE: Monster Doomscrolling Interactive Rive Project
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It's alive! It's alive! And it's... addicted to mobile games?
DOOMSWIPE -- Doomscrolling for monsters -- is my entry for the Rive Halloween Challenge!
This is what comes out when you pour an ounce of CLI, a drop of GPU Canvas, a spoon of craft, a cup of scripting, a web of state machine transitions, and a ton of intention into building something w/ Rive 🎃
Sirojiddin's avatar
2048-style game used to be my favorite while waiting in queues, but Doomswipe is my new favorite now ;)
Sabrina's avatar
2048 is my fav!
Olivér's avatar
It really needs optimization, it's playing about 2-3 fps on the laptop.
Leo's avatar
What's the device you're playing on? Just pushed an update. Let me know if it plays better.
Caleb's avatar
GOAT! Amazing job Leo!!
Ergini's avatar
ha, his screen time must be awful
Glib's avatar
Hey Leo! Amazing work really impressive! I played it a bit earlier and everything was working perfectly. But now when I try to play the screen just disappears. Do you know if this is an issue on my end or yours? I can send you a screenshot in DMs if that helps!
Leo's avatar
I broke it!! Should be fixed now haha
Anas's avatar
Nice 🥰
frédéric's avatar
Great work!
Akmal Hakim's avatar
First try!
Post image
Mayte's avatar
Great work, Leo! And also, great presentation video!!! Love the “with my own human hands” part 😍
Luis's avatar
Highly addictive, really!
Boluwatife's avatar
Blending runtime vector physics, custom shaders, and state machines into a playable mobile game in Rive is incredible technical artistry.
Alice's avatar
professional work
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