A few days ago I posted a small motion teaser. Now the whole thing is live on my profile: 12 pages designed in Figma, a design system, and a homepage I built in HTML, CSS and JS with every interaction working.
12 pages in Figma plus a design system, then hand coding the homepage with every interaction working is a great way to show the concept holds up, Sofiia. Nice to see the teaser turn into the full project.
Agreed. One thing I'd add to the list: a short handover doc covering where things live, what each plugin does and how to update content. It's the cheapest way to keep a site maintainable after the original developer moves on. Do you include one with your WordPress builds?
I’ve been building out my 3D browser game with stronger zombie attacks, ranged kings, field traps, changing environments and unlockable pumpkin skins.
Players can work through 50 waves and compete on the leaderboard. I’ve also refined the mobile controls and simplified the interface to give the action more room.
Here’s a look at the update. I’d love your feedback on the gameplay and visual direction.
Adding ranged enemies and field traps while giving the action more room on mobile caught my eye. Building Nova64 has made me pay closer attention to what players can read at a glance on a phone. When a wave gets crowded, what cue has worked best for telling a ranged attack apart from a trap?