I was inspired by how much our traditional rulers relied on the Opon Ifa and how many of us in Ni...I was inspired by how much our traditional rulers relied on the Opon Ifa and how many of us in Ni...
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I was inspired by how much our traditional rulers relied on the Opon Ifa and how many of us in Nigeria today don't fully know what it was used for.
This carved wooden tray is used in Ifa divination:
a babalawo (Ifa priest) casts palm nuts and reads the patterns they form in powder scattered across the tray's surface, seeking guidance from Orunmila, the orisha of wisdom.
I reimagined it in a 1990s Nigerian home an ordinary afternoon, natural light through the window, the priest sitting on a mat with the tray in his hands because that's closer to how many of us actually encountered these traditions growing up:
quiet, domestic, and everyday, not something locked away in a museum case.
The close-up studies and tactile presentation make the tray feel both historically grounded and newly alive. I especially like how the material texture carries the story without over-explaining it.
I wanted a video player that felt like it belonged in a museum, so I designed IWATO as a display case where every part of the case is a control.
It's part of a fictional Japanese game I came up with, built around the myth of Ama-no-Iwato, the rock door the sun goddess hid behind. So before the film plays, it waits behind that door. You press the bronze mirror and the door slides open.
The seek bar is a handscroll that unrolls as the film plays, with a painting for each chapter. The seals above it stamp red as you reach each chapter, and you can tap them to jump. The volume is a crest you turn like a dial, the captions button traces 字 in brushstrokes, and every press lets off a little fox-fire.
I made sure it works for everyone too: it's fully usable with a keyboard, passes accessibility checks, and tones down the animations if you have reduced motion on.
I painted the scrolls in Recraft, rendered the museum film manually in Blender, aided with Claude on Video.js v10.
Halevra is a brand identity I designed for a concept longevity and skin clinic in Marylebone.
The mark is a tree’s growth rings. A tree keeps a record of every year it grows, which felt right for a clinic that reads your health early and follows it over time. The plum dot at the centre is the heartwood, and it’s the only colour the pattern ever gets.
For type, Source Serif 4 has the authority of a medical journal without feeling cold. Atkinson Hyperlegible Next was made with the Braille Institute for low-vision readers. Many members would be over 50, so being easy to read mattered more than looking like a spa.
The system covers the logo suite, a seamless pattern, logo motion, brand guidelines, stationery, signage, and web and app assets.