DragSet taught me the cost of postponing UI decisions. My work on the SwiftUI automotive app move...DragSet taught me the cost of postponing UI decisions. My work on the SwiftUI automotive app move...
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DragSet taught me the cost of postponing UI decisions. My work on the SwiftUI automotive app moves from a Figma spec into an implementation I run in Xcode. I learned to build views to spec early: replacing loose scaffolding later can affect behavior already wired into those views.
The note about loose scaffolding becoming behavior is such a good reminder that UI decisions are architecture decisions too. Catching that early in SwiftUI feels especially valuable when gesture and interaction state can quietly spread through a view hierarchy.
I've been testing Figma AI for a while now. While prompting an entire UI is overkill, prompting complementary assets - like patterns or small visuals - can be a game-changer for speed and consistency.
Okaaaayy, new profile picture and a new project! 🥳
This is one i'm really proud of and shows the development in our studio. Not just a brand or a website, but 120+ app screens + full IOS development for Mercury 🌍
I'm super proud of this project! Please check it out :)) 👇
Huge congrats Chris! 🎉 120+ screens + full IOS dev for Mercury is massive! Love the growth of your studio - from brand to full product. The editorial typography card looks premium. Big inspiration for us building in the app space! Checking it out now 👏