My process always starts messy. There's no clean line from idea to finished piece, just a rough, ...My process always starts messy. There's no clean line from idea to finished piece, just a rough, ...
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My process always starts messy. There's no clean line from idea to finished piece, just a rough, half-formed feeling I have to sit with until it starts making sense.
For this project — a new visual concept for an Italian artisanal liqueur brand — that's exactly how it went.
Step 1: ideation and rough ideas. I began with scattered notes, mood fragments. Nothing usable yet. Even Even my AI assistants got lost trying to make sense of my notes.
Step 2: character references. Once the tone started to settle, I moved on to building visual references for the characters, figuring out who would inhabit this world and how they should look and move.
Step 3: the full storyboard. From there, the whole sequence came together: frame by frame, the story finally had a shape.
Now I'm at the next stage. Turning that storyboard into an actual video. It's early days on this one (I only recently started working this way on @FLORA and I already used all the credits. I'll have to improve my workflow).
Life on the Edges, an artistic project using early 20th centry constructivism and modern animals and concepts.
It's a world where only animals and objects live, humans have somehow dissappeared, and the animals are left to explore a world not made for them at all.
From AI-generated artwork to a more polished vector illustration.
I tested Ideogram Vector by generating an illustration for a lemon ginger tea packaging.
The raw output was a good starting point, but it still needed some work.
So I converted it into an editable SVG, refined the shapes, rearranged and resized the elements, and added a bit of texture to give the illustration more depth.