Design 1 : When you hit 'Begin Experience,' theDesign 1 : When you hit 'Begin Experience,' the
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Design 1 : When you hit 'Begin Experience,' the world should simply drop away. I wanted to create a space where the noise of daily life is replaced by the sun and the quiet, steady orbits of our solar system. It’s less about looking at a screen and more about feeling the scale of things—that deep, infinite energy that’s always moving around us.
I made a conscious choice to keep the planets at a distance. Forcing close-ups felt like adding more 'stuff' to look at, and I wanted the opposite of that. By maintaining that sense of space, the experience stays light and empty, letting the vastness do the talking instead of the detail. Here is the Published Link : https://omma.build/p/3d-solar-system-simulation-fu0248 Design 2: I wanted to build something that felt less like a screen and more like a physical object. Aether is essentially a piece of frosted glass suspended in space. I spent a lot of time tuning the JavaScript to make sure the movement felt weighted and organic, not robotic. It’s a quiet, 3D-first approach designed for brands—like high-end architecture—that need to feel intentional and elevated rather than just busy. Here is the Published Link : https://omma.build/p/futuristic-architectural-corridor-scene-s7041g
Akinkunmi's avatar
excellent job
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