I started by generating the watercolor illustrations in Stitch from a single reference image, which gave me a consistent painted style across all ten dishes. I built one card front in Stitch, then layered the motion in as in-place edits: a spin transition with motion blur that swaps one dish for the next at the blurred midpoint, a recipe flip on the card's depth axis, and a horizontal slide to move between families. Each gesture does a different job, so spinning means "same family, transformed," flipping means "go deeper," and sliding means "travel to a new family." I used the in-place edit prompts to wire the interactions and the recipe content, and built the second family by duplicating the working card and swapping its images and text.
I did not like the first iteration of the design it came up with. It was too slick and SaaS looking for a food exploration app, and the look and feel clashed with the watercolor illustrations. Creating a rough design in Figma with the same prompts first, then bringing that into Stitch, gave me much better results. It steered the tool away from its default app look and toward the editorial feel I wanted.