Ticksy was a working app. It just wasn't making money. Most apps don't fail because theTicksy was a working app. It just wasn't making money. Most apps don't fail because the
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Ticksy was a working app. It just wasn't making money.
Most apps don't fail because the code is bad. They fail because they look generic, do too little, and never convert. That's exactly where Ticksy was: a functional MVP with no brand, limited scope, and zero revenue.
Here's what changed when we treated it as a product, not just a build:
A brand that sells. Full redesign that turns first impressions into retention. Every screen, every interaction, every micro-animation was rebuilt to feel premium.
More reasons to stay. A new Notes feature widened the use case and pushed daily usage. The app went from "task list" to "daily command center."
Revenue from day one. Monetization built into the experience without degrading it. Subscriptions, premium features, and a paywall that feels fair.
Ready for the market. Fully prepared to ship on Google Play and the App Store. Not "almost ready." Actually ready.
We took it from prototype to a polished, revenue-ready product without rewriting what already worked.
Before vs. After: see the difference below.
Thinking about building or fixing a product? Whether it's an idea on paper or an MVP that isn't converting, we take products from idea to market: design, development, backend, publishing, and monetization.
I explored a portfolio website for Meriot, a product designer based in the Netherlands who wanted a digital presence that felt more personal, editorial, and design-focused.
The challenge was to avoid the typical portfolio formula and create something that communicates personality within the first few seconds.
The direction
→ Bold editorial typography
→ Strong personal photography
→ Minimal black-and-white foundation
→ Warm orange accent for CTAs
→ Simple, structured navigation
→ Clear positioning as a product designer
→ A portfolio experience that feels like a personal brand
The idea was to make the website feel confident without being complicated.
Rather than leading with a long introduction, the hero immediately communicates who Meriot is, what he does, and where the visitor should go next.
Escape – Seamless Hotel & Travel Booking Experience
Escape is a modern mobile experience designed to make hotel discovery and booking completely frictionless. The design balances clean minimalism with intuitive user flows—featuring smart search filters, visual destination...
Manifestation apps have an audience problem most teams don't talk about: the same interface has to work for a teenager building a vision board and a retiree tracking daily affirmations. Design for one and you alienate the other.
For Manifestie, that meant treating the visual language as functional, not decorative. The color palette and animation aren't there to look calm they're there to lower the barrier to a daily habit that most people abandon within a week. Progress tracking and feature navigation had to stay simple enough that neither age group hits friction, while the aesthetic still signals "this is a space for reflection," not a productivity tool wearing soft colors.
The harder design question wasn't the interface it was building something that feels personal to two very different life stages without splitting into two products.
Anyone else designed for an audience that spans generations in one build? Curious how you handled the tone split. Check it out.