Real terrain, generated from scratch. The mountains come from a 1024×1024 heightfield carved by about 650,000 simulated water droplets. Each droplet picks up sediment going downhill and drops it in the valleys, which is why the ridges branch like real drainage basins. A second pass paints a satellite-style colour map (forest, dry crests, rock, rivers, a lake, a town) and bakes sun shadows and ambient occlusion.