I created the initial version of Crystal Jellyfish Rescue using Thinking, where I described the c...I created the initial version of Crystal Jellyfish Rescue using Thinking, where I described the c...
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I created the initial version of Crystal Jellyfish Rescue using Thinking, where I described the complete gameplay, mechanics, UI, animations, sounds, and overall game flow.
After the first version was generated, I used Fast through multiple iterations to quickly refine the Lens. I adjusted the UI layout, resized the crystal, jellyfish, monster, and lake, improved the top counters, refined the animations, updated the visual effects, and replaced the loss sound with a softer magical sound.
Using Thinking for the initial design and Fast for rapid iterations allowed me to quickly polish the game into a more complete and enjoyable Lens experience
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