I used Figma Make to turn the scroll into a time machine. I built a proof of concept that transforms 30 years of design history into a single, fluid gesture.
https://coach-ferry-64386167.figma.site/
Looking to add a premium, tactile feel to your website? ✨
I just finished building this smooth, drag-and-scroll horizontal gallery and wanted to share the preview with the community! It starts as a clean image stack and smoothly expands into an interactive carousel, making it perfect for creative portfolios or service showcases.
Instead of writing complex animation logic from scratch, this is fully coded and ready to go with HTML, CSS, and JS. You can easily plug it into your site and swap the images in minutes using Claude.
Check out the video below to see how it flows!
If you want to use this exact component for your next web project, you can download the complete code package here: Gallery-scroll-animation
🚀 FEATURED AGAIN.
THE INTERESTING PART IS WHAT HAPPENED BEFORE THE UI.
Traveling Up was the first mobile concept I created purely for myself in almost three years.
No client brief.
No existing product.
No predefined feature list.Just one observation from a short trip:
🌍 Most travel products start by asking where you want to go.
I wanted to start one step earlier.
How do you want to feel?
That single shift changed the whole product logic.
✨ Destination search became mood led discovery.
⏳ Time became part of the recommendation.
🎲 Uncertainty became part of the experience instead of something the product had to remove.
That became Traveling Up.
And now Contra has hand picked the project for Featured and placed it in the AI Projects section on the homepage.
The most interesting part for me is not the feature itself.
It is how often the strongest product directions begin before the interface.
In the framing.
In the question.
In understanding what the user is actually trying to experience.
That is the kind of work we keep pushing at Asol Design.
Not just better screens. Better product decisions before the screens exist.
If you are building a mobile product and want more than polished UI, if you want stronger product thinking, sharper UX direction and a visual system built around a clear idea, let’s talk.
Keeping uncertainty in the product instead of designing it out is the risky half of that shift. Curious what the screen shows when the mood input is thin.