What I focused on:
• Custom easing on every move: slow, settled arrivals, faster exits and springs only where they make physical sense
• Continuous camera language, with 3D push-ins and depth parallax between layers
• Transitions that come from something on screen (the line becomes the frame, the camera zooms through the chart, panels converge into the full product) instead of preset wipes
• Restraint: no particles, no looping glow, every element on a grid
• Sound timed to the picture: the music’s final hit lands on the collapse, and the effects sync to clicks and transitions