Built with both the Rive CLI and GPU Canvas. The scene is written in RML with a coding agent through the CLI, and three WGSL shaders render the 3D pumpkin: carved relief, cut walls, candlelight glowing through thin flesh, light shafts and smoke. Luau scripting runs the carving, undo and falling pieces, with data binding and a state machine driving the controls.
I made a post on my own website detailing the creation of this game !
https://www.sagitsoftware.com/projects/hollow/