This investigative narrative focuses specifically on the historical and tactical "Fall of the Third Precinct" in Minneapolis. Rather than a broad overview, this episode serves as a site-specific deep dive into the history of the location, the evolution of local policing tactics, and the precise sequence of events that led to the precinct's fall in May 2020.
What if a library card could reveal belonging instead of simply proving access?
I built COMMON ROOM, a speculative membership system for the fictional North Quarter Public Library.
Instead of asking members to choose an identity or complete a personality quiz, the system lets their actual behavior inside the library leave the evidence.
Read in the Stacks → leave a margin.
Make in the Workshop → leave a registration mark.
Follow a question through the Index → leave a reference path.
Explore the Quarter → leave a civic trace.
Those traces gradually build a unique Member Record.
The card remembers in layers. Its physical Accession Aperture later becomes a lens into hidden library memory, and completed cards can optionally become part of a Living Collection that begins to reveal the shape of the neighborhood itself.
The project eventually became a system about:
BEHAVIOR → EVIDENCE → OBJECT → MEMORY → COMMUNITY
And the line that defined the whole thing:
You don’t receive a card. You accumulate one.
I also built the launch film around the same visual logic instead of doing a traditional product walkthrough using the card’s traces, layers and aperture as the motion language.
Would love feedback on one thing in particular:
Does the relationship between behavior, the physical card, and belonging read clearly without needing the concept explained first?
Day 17 of my 30 Days of Real Business Problems challenge.
I designed and developed this interactive cyberpunk street food experience for Gǒng Sì Night Market.
Capturing the grit and rain-slicked atmosphere of a near-future Kowloon market meant balancing speculative world-building with tactile interaction design. Combining animated neon typography and canvas puddle reflections with an interactive stall menu, a retro terminal ordering flow, and a simulated thermal receipt printer gave the entire digital commissary an authentic, lived-in weight.😊 🔥