How do you move from “nice UI” to a usable experience? You prototype. It’s where structure,How do you move from “nice UI” to a usable experience? You prototype. It’s where structure,
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How do you move from “nice UI” to a usable experience?
You prototype. It’s where structure, interaction, and clarity get tested, so the final design is based on feedback, not guesses.
Here’s an early prototype built to validate the core flow before visual refinement.
An experiment exploring how to visually communicate design impact through a draggable before/after slider. Built to test the interaction and motion feel of scrubbing between two states of a design, it uses a small format to show transformation at a glance 😊
The compact format is doing a lot of work—the draggable reveal makes the improvement immediately legible, while the consistent card rhythm keeps the comparison easy to scan.