Bluetooth Framework Adds Unity IL2CPP Support Without Source CodeBluetooth Framework Adds Unity IL2CPP Support Without Source Code
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๐๐ฅ๐ฎ๐ž๐ญ๐จ๐จ๐ญ๐ก ๐…๐ซ๐š๐ฆ๐ž๐ฐ๐จ๐ซ๐ค ๐š๐ง๐ ๐”๐ง๐ข๐ญ๐ฒ: ๐ˆ๐‹๐Ÿ๐‚๐๐ ๐ฌ๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐ฐ๐ข๐ญ๐ก๐จ๐ฎ๐ญ ๐ฌ๐จ๐ฎ๐ซ๐œ๐ž ๐œ๐จ๐๐žโฃ โฃ We have released Bluetooth Framework 7.19.35, and with it the Unity integration has reached a new level. The new version fixes the IL2CPP compilation issues and removes the long-standing requirement for the source-code edition. Precompiled assemblies can now be added directly to a Unity project and built into an IL2CPP player without any additional steps. This removes the main obstacle to using Bluetooth in production Unity builds.โฃ โฃ The framework covers the full range of Bluetooth features in Unity:โฃ โฃ BLE GATT client and server, including real connection events on the server sideโฃ Beacon reception and transmission: iBeacon, Eddystone, AltBeacon, Apple Continuity, and custom formatsโฃ Classic Bluetooth: RFCOMM, HID (Wii Remote and gamepads), OPP and FTPโฃ Pairing, bonding, and forced disconnection without unpairingโฃ The new article explains why standard .NET Bluetooth APIs fail with IL2CPP and how the framework solves it:โฃ https://www.btframework.com/bluetoothandunity.htmโฃ โฃ Ready-to-run Unity examples are available on GitHub:โฃ https://github.com/btframework/Unity/tree/main/Bluetooth
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