π 4+ years owning end-to-end product lifecycles for enterprise B2B SaaS platforms β banking, insurance, telecom, and government verticals.
Here's what I bring to your teamπ
β Product strategy, roadmaps, and discovery (user research, VoC, personas)
β PRDs, BRDs, user stories, and 100+ requirement artifacts delivered
β Agile/Scrum delivery β leading cross-functional teams of 10β15
β Stakeholder management with enterprise clients (ICICI Bank, SBI, Vodafone Idea)
β Data-driven decisions using SQL, Power BI, Tableau, and product analytics
Whether you need someone to define your MVP, run product discovery, write airtight requirements, or drive sprint delivery β I've done it in high-compliance, enterprise environments.
If you're building a SaaS product and need a sharp PM/BA who can move fast and communicate clearly with both business and engineering, let's talk.
Rather than following the typical loud adventure aesthetic, we kept the system clean, modern, and confident, reflecting XNOMAD's idea of quiet luxury and freedom.
The identity was built around a distinctive X, supported by a minimal wordmark, bold blue palette, typography, graphic patterns, and applications across digital and physical touchpoints.
Wake Up Anywhere.
One of those projects where simplicity did most of the talking.
Light or refined - which E-Bike product breakdown section design would you choose?
Two concepts for the same AUREX e-bike. Same product, same components, two different presentation styles:
A - Soft Studio: subtle gray depth, larger product focus, and a more premium visual feel.
B - Clean Minimal: bright white background, tighter spacing, and a more technical editorial layout.
Which direction feels stronger for a premium e-bike brand and why?
A feels more premium to me. The soft gray depth and bigger product focus make the bike feel like something special. B is great for specs, but A sells the feeling
Kids are the harshest QA you can hand a puzzle game to, and they reject on feel long before they reject on difficulty. Most homemade Block Blast clones get the rules right and still feel wrong, because the piece follows the finger instead of the grid and the snap lands late....