My 1st Ever 2D Animation! ( made in November, 2025) It was inspired by Robocop. The character was...My 1st Ever 2D Animation! ( made in November, 2025) It was inspired by Robocop. The character was...
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My 1st Ever 2D Animation! ( made in November, 2025)
It was inspired by Robocop. The character was designed in Adobe Photoshop & Adobe Illustrator and Animation was done in Adobe after effects. This simple few secs animation thought me so much and i am ready to work on more projects. I know there is still room for improvements but as a 1st time i was proud of it😂
Krok is a chaotic and inventive frog who lives in a hidden creative workshop inside an abandoned industrial building. He sees possibilities where everyone else sees junk.
For the Cantina Challenge, I created Krok’s pilot episode: a 60-second animated short where his improvised engineering turns a pile of discarded metal into a homemade transforming robot.
The goal was to explore how a character can be more than a visual design, giving him a recognizable personality, environment, sense of humor, and a story engine that can generate future episodes.
Krok’s creative philosophy is simple:
Build first. Figure out why later.
The episode combines character animation, visual comedy, sound-driven storytelling and a handmade scrap-metal aesthetic to introduce the character and his chaotic world.
This project was created entirely in Cantina, from character development to the final pilot.
Day 5 of 60-days-collecting-awesome-motion-design-references
I am gathering cool references for my own work as a Motion Designer, and this one has been on my radar since a while.
Base 44 it's a great example of great motion and storytelling. i think their branding offers a lot of possibilities to build engaging visuals. It is also fun to watch, mixing video and design with a really goos sound.
A re-imagined version of ermia ramez's youtube short film paired with cinematic subtitles and premium animations to drive the viewers attention throughout the story
Using subtitles as part of the visual storytelling is an interesting direction. How do you decide when they should animate and when they should stay still for readability?