Papercraft is a procedurally generated block-based sandbox game that
runs entirely in the Rive editor, no scripting or external code necessary. You can break blocks, place blocks, and move blocks around your inventory. I created almost everything out of data bound artboard lists, which is how I not only rendered the on-screen elements, but also how I handled things like player collision. Each "block" view model independently tracks the player's position onscreen and reports a collision if their hitboxes intersect.