Earlier this week I asked which frame should be the cover of my Nothing Phone film. I went with B, the glyph smile. Here's the whole thing.
There's no real phone in it. I modelled the body, the camera bump and every LED in the glyph in Blender, then lit and animated it shot by shot.
Two things it taught me: light sells the product before materials do, so I spent longer on where the highlights fall than on the shaders. And macro shots hide nothing: if the camera gets a centimetre away, the model needs detail at that scale.