Maximize User Engagement: Embrace Retry Options in UX DesignMaximize User Engagement: Embrace Retry Options in UX Design
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In gamification, replay or do-over gives users the chance to try again. This reduces frustration and turns mistakes into learning opportunities. Instead of feeling punished, users feel encouraged to improve.
For example, in a screen time management app, if users exceed their limit, they should be able to review their usage and set a new goal. That second attempt builds confidence and keeps them engaged.
Pro tip: Always design failure states as opportunities to retry, not dead ends.
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