Hold to Think — The 2025 Interaction The first interaction designed to make you smarter, notHold to Think — The 2025 Interaction The first interaction designed to make you smarter, not
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Hold to Think — The 2025 Interaction
The first interaction designed to make you smarter, not faster.
This is my submission for the Figma Makeathon challenge.
Every iconic interaction was built for speed. Swipe. Scroll. Tap. Nobody ever designed one for thinking.
Hold to Think reimagines the long-press into an intelligent decision layer. You hold a button. A ring grows. The interface surfaces what you need to know. Then you decide.
Four scenarios — Social, Shopping, Messaging, Deleting — all smarter with one hold.
Built entirely in Figma Make.
Every interaction made you faster. This one makes you smarter.
Abhiram's avatar
This is a powerful shift in interaction philosophy. Designing for cognition instead of speed could fundamentally change how we measure UX success. Curious how you tested user response to slower, intentional interactions?
Victor's avatar
Victor Abayomi logo
Thank you so much — that is exactly the philosophy behind Hold to Think. For testing, I observed how people naturally hesitate before high-stakes actions — posting, buying, deleting, sending — and designed the 1.5 second hold to match that natural pause people already feel but...
Abhiram's avatar
That’s fascinating — designing around natural hesitation instead of fighting it feels like a more human-centered evolution of interaction design. Making that pause intentional could also reduce regret-driven actions. I’d be curious to see how this performs in high-frequency apps.
Adren's avatar
This is the most thoughtful submission I have seen in this makeathon
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