🎮 Bringing characters to life with idle animation and mouse interactions
I experimented with adding idle animation and mouse interaction to make the characters feel more alive.
For the interaction, I used a simple approach: when the mouse enters the character’s area, the character’s head follows the mouse position, creating a more engaging and reactive experience.
Once the mouse leaves the area, the head smoothly returns to its default position.
A small interaction, but it makes the characters feel more dynamic, alive, and connected to the player.
We can't wait to kick off the Rive Halloween Challenge 🎃
We're challenging you to build haunted UI, eerie shader effects, 3D scenes, and spooky games using two of our newest tools: the Rive CLI and GPU Canvas.
Find out more here 👀