๐ The bell is about to strike thirteen, and you are the only one who remembers your brother.
Play free in the browser:
https://halloween-rive.vercel.app (desktop, keyboard)
The Thirteenth Bell is a stealth puzzle adventure set on Halloween night, 1988. You have a torch, a town full of riddles, and until midnight. The torch shows what is missing, and it gives you away. The rest is yours to find out.
Why I made it: I grew up on the Amiga with adventure games like The Secret of Monkey Island, and my high-school years were the late 80s and early 90s. The game is full of that time: a Casio watch counting down to midnight, nods to E.T. and Jaws on the walls, VHS tapes and a video store, and a synth score in the spirit of Vangelis and the original Blade Runner.
Features used: both the Rive CLI and GPU Canvas.
โข Rive CLI: the whole game is one .riv file, generated as RML with a coding agent: nine places, their rigs, state machines and data binding, with Luau scripting for all the game logic.
โข GPU Canvas: ten WGSL shaders: the torch beam and its shadows, the night sky, light in the water, the moon burning through stained glass, falling glass, wind-blown leaves.
โข Human touch: Rive rigs (bones, IK, meshes) whose motion was directed over some forty rounds of playtesting and tuned in a tool built for this game: a Tuning Lab with dials for legs, hands and body on the live Rive preview. The look began with eighties moodboards and was art-directed and corrected element by element.