Spent a few hours tweaking my police chase game in Unity today.
Reworked all the menus and modals using Claude Design and Opus 5.5 and also made a few small tweaks to the lighting.
I’ve also started on all the tedious stuff like integrating ads, setting up App Store page and all the boring admin stuff.
Luckily asc.cli can handle most of it otherwise I would procrastinate over it for weeks.
DOMOVOI is a complete horror game inside a single Rive file.
Halloween night. You're a technician locked in the server room of an empty smart home. The system has detected an "unknown resident" and opens the locks only when you photograph it.
How to play (2-4 min, sound on):
Catch the resident with IR SNAPSHOT: the camera must point at the exact room and zone it is in.
Listen: each room has its own sound. Hover and click things in the picture; the technician's remarks are the only hints.
CAM 3 is offline. Fixing it is the first puzzle and leads to a device that shows where the resident is.
Every miss adds 20% SIGNAL INTERFERENCE. At 100% the console dies.
Stuck? CAM 2 RIGHT: router, then the wall socket, POWER, router again. CAM 3 LEFT: click the vacuum, open MAP, send it to a zone, snapshot the red mark.
Built with the Rive CLI and an AI agent (RML + Luau, 192 unit tests), a GPU Canvas WGSL shader for the camera feed, data binding and state machines. Sound from the Rive editor's library, voice recorded by me.