A paper unfold reveal template that works with any product. Swap the item, recolor the paper, inside and accent, edit the brand text and tagline, and set the speed. The timing and 3D fold stay the same.
The demo shows it with an energy can, a perfume bottle and headphones. It’s built for product launches, packaging teasers and social ads.
THE RECEIPT turns a simple thermal receipt into an editorial fashion launch announcement.
Built with Codex and SVGator MCP, the template lets creators swap brand identities, product imagery, and copy while keeping the same animation, making it ideal for product drops, collection launches, and promotional campaigns.
Hey Contra and SVGator team, thank you so much for this challenge. 🙏 It was a lot of fun to work on.
I'm Amine, a motion designer, and this is my entry: "The Milestone Deck". It's a counter and card-line template for brands and creators who want to celebrate a win, like hitting a follower, subscriber or sales number, and share it in a way that looks good.
I followed the brief and checked the gallery to make what's missing. When I scrolled through it, I saw lots of logo reveals, icon hovers and product-promo cards, but nothing for the moment you hit a milestone and want to share it. So I made that. I wanted something different from the usual product previews, and I think a lot of brands and creators will actually use it.
What's inside:
Real, editable text for the brand name, the caption and the counter
Clearly named layers, with notes in the names about what to change
Every card image in its own element, so swapping one is easy
A counter that counts up, and a line of cards that moves like a worm
Proof it can be changed: the video shows the same template with two sets of content, a gray version and a purple one, with a different number and color and the same animation. The walkthrough shows how to rebrand it step by step.
About the tools: as a motion designer, I really like how effective SVGator is. The idea and the designs are mine. I used the SVGator MCP with Claude only to replicate animations, the repetitive keyframe work that would have taken me ages by hand, and it saved me a lot of time there.