666 - Wack a Ghost Game, Build Full in Rive Editor and CLI, free to play
https://boooo-qxcc7h.rive.to
please share to your friends celebrate Halloween...
Halloween, 2003.
A little girl falls into the quarry above Stonewell.
Her father finds her too late.
At least, that's the story he tells.
Twenty-three years later, he's coming home.
Tonight the town burns its secrets.
And something in a long grey coat is walking the street, reciting his own words back to him.
Its face is a mirror.
🎃 THE HALFWAY
A first-person horror game built in Rive.
Fog, film grain and a flashlight, like the survival horror we grew up on.
A forest where someone keeps calling her name.
A diner that kept its light on.
An old police scanner tape with a two-minute gap.
2:41. She's still talking.
2:43. He's going back down.
Nobody knows what happened in between.
Except him.
In Stonewell, you write down the one thing you can't say out loud, and you burn it at midnight.
So what would you write on yours?
He only came halfway. ✨
🛠️ Built in Rive with the CLI, GPU Canvas, Scripting, Data Binding and State Machines.
This is a game idea that has been knocking about in my to-do list for a long time, and the Rive Halloween challenge came at exactly the right time to finally make my ultimate pumpkin carving simulator. I took great care to balance a realistic look with stylized graphics, and to give players enough tools to express themselves without overwhelming them with a full-on sculpting suite.
Built with both the Rive CLI and GPU Canvas. The scene is written in RML with a coding agent through the CLI, and three WGSL shaders render the 3D pumpkin: carved relief, cut walls, candlelight glowing through thin flesh, light shafts and smoke. Luau scripting runs the carving, undo and falling pieces, with data binding and a state machine driving the controls.
I made a post on my own website detailing the creation of this game !
https://www.sagitsoftware.com/projects/hollow/