A look at Dead Orbit's STAR MAP, taking you from the main menu into a 3D planetary system with 10 worlds, custom shaders, and interactive planet selection
The loading sequence uses data binding and state machines to track progress and handle the transition into the map
Built with Rive CLI, GPU Canvas, Luau scripting, and WGSL shaders
Alright ! Everything's coming together slowly. Having the software running in Rive runtime, building real time cinematics, and having all the keys to edit things by hand and directing AI. Feels so good !
There's a lot to show, yet a lot to do. I'm new to build in public somehow but I think the tool itself will be open sourced as I think it would be valuable for people to contribute and maybe create some 3D games inside Rive with all the tools they would need ? I don't know π At least I'm having fun !
Using CC0's assets here for the demo from https://kenney.nl/assets
Hi :) This is a journey through asteroids into the heart of a star. Built with Three.js, React Three Fiber, and custom GLSL shaders. Liquid images, interactive particle typography, and a core that opens under your cursor.