Contra - A professional network for the jobs and skills of the futureTesting out the "3D pixel art" look inside the prototype scene. Im trying to figure out the optim...
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Testing out the "3D pixel art" look inside the prototype scene. Im trying to figure out the optimal aesthetic. I have noticed that too much pixel art can f*ck up the experience. What do you think ?
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Creatives on Contra have earned over $150M and we are just getting started