Procedural Hellish Fog Shader in WGSL for Rive CanvasProcedural Hellish Fog Shader in WGSL for Rive Canvas
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Hellish fog — GPU Canvas shader for Rive Halloween Challenge🚀
Working on shaders for the Rive Halloween Challenge 2026.
First piece: procedural hellish fog — GPU Canvas (WGSL), built in Rive CLI with live preview and inspector-driven params (horizon, density, spread, speed, color, opacity).
Swamp-green necromancer palette, layered noise, clumpy ground mist — atmosphere first, content later.
More Halloween shaders to come.
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Can't wait to see the final submission!
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