🚀 Creating this animation in two styles using After Effects ⚪️ A: Smooth version 🔵 B: 8-bit ver...🚀 Creating this animation in two styles using After Effects ⚪️ A: Smooth version 🔵 B: 8-bit ver...
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Same concept in two styles is a useful comparison. I would choose the direction based on the brand: pixel art for a playful tone, the softer look for a calmer product story. Did you keep the timing identical?
Halloween, 2003.
A little girl falls into the quarry above Stonewell.
Her father finds her too late.
At least, that's the story he tells.
Twenty-three years later, he's coming home.
Tonight the town burns its secrets.
And something in a long grey coat is walking the street, reciting his own words back to him.
Its face is a mirror.
🎃 THE HALFWAY
A first-person horror game built in Rive.
Fog, film grain and a flashlight, like the survival horror we grew up on.
A forest where someone keeps calling her name.
A diner that kept its light on.
An old police scanner tape with a two-minute gap.
2:41. She's still talking.
2:43. He's going back down.
Nobody knows what happened in between.
Except him.
In Stonewell, you write down the one thing you can't say out loud, and you burn it at midnight.
So what would you write on yours?
He only came halfway. ✨
🛠️ Built in Rive with the CLI, GPU Canvas, Scripting, Data Binding and State Machines.
Words first or product first, which opening would you keep?
Same concept app, same brand, two different first seconds.
A opens on a bold question in big type. B drops you straight into the app planning a week.
We built six openings for one launch and these two are the furthest apart.
Which one stops your thumb?
https://contra.com/p/7XmrRUrA
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